Shelf Review | Final Fantasy XII: The Zodiac Age

I have a long and complicated history with Final Fantasy XII. Despite owning the 2006 PS2 release for a good five years, I could never get into the game. I sat down and restarted it multiple times, leveling grinding harder, attempting to be more strategic, but each run ended with me reaching a certain plateau where I would just sigh and give up.

Part of this was admittedly due to my lack of skill. When I first tried to play the game back in 2012 I had only just become accustomed to JRPGs. But even without considering my ineptitude, I had a lot of problems with the game’s core design. The license board was an unwieldy upgrade system that left each of my character’s without any real focus in battle, the battle system could be slow and confusing, and in general I found it hard to get a grasp on the game’s mechanics. It was a game I wanted to appreciate as a fan of the franchise, but couldn’t.

So with that in mind, it may come as a surprise that I was immediately excited upon hearing the announcement of the Zodiac Age PS4 remaster. After all, with so many failed attempts to enjoy the game beforehand, you’d think I would have given up on it a long time ago. But really, the main selling point for me wasn’t the improved graphics or the fact that I had another chance to try out the game again, it was the Zodiac Job System. Continue reading

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