Ambition & Perdition
As someone who plays a lot of JRPGs, it’s hard to ignore Xenogears. When fans talk about classics of the original Playstation era, it’s always bound to come up due to its massive critical acclaim and dedicated cult following. In many ways, the title defines Squaresoft’s ambition at the time, with Xenogears being the peak of their willingness to take risks. Initially pitched as a concept for Final Fantasy VII, the idea was rejected due to its dark and intense subject matter. And yet they still greenlit it as a separate project, sending director Tetsuya Takahashi down his long path of increasingly ambitious projects that has lasted up until this current console generation with Xenoblade Chronicles 2.
It’s hard to deny that the game has left a mark on genre fans. And yet, I somehow feel like it’s impact has only lessened over time. Like Chrono Cross, Xenogears no longer seems to be a title people instantly think of when they think about good JRPGs. The game is still the subject of a lot of speculation and debate, but I don’t think anyone would put it on the level of the Final Fantasy games of the same era in terms of popularity. Then again, comparing a niche game to one of the most mainstream RPG franchises of all time may be flawed argument to begin with.
But it still begs the question of how this game has held up over the past 19 years. Is it still the daring title it was all those many years ago? And better yet, was it ever any good to begin with? Continue reading