A Rushed Apotheosis
If there’s one thing most JRPG fans remember Xenogears for, it’s the game’s infamous second disc. When a critical discussion of this game comes up, the second disc will usually be a talking point. Going into this thing, I knew that it was likely going to be a messy, somewhat rushed experience, and while my predictions were correct, I didn’t think it would be this bad.
The second disc of Xenogears knocked the wind out of me, and not in a good way. For every moment of beautiful storytelling on this thing, there’s a boring info dump, forced gameplay, or sometimes both back to back. Playing through it made me actively miss the first disc, which is amazing considering I wasn’t even really a fan of that one to begin with. And yet by the end of the game’s credits, I was exhausted and burnt out by the game’s squandered potential. Continue reading
Crossing the Ocean
Out of all the JRPG’s I’ve played on the PS1, Chrono Cross may be the most brilliant and strange. In a console library dominated by classics from the genre, the game stands out among the rest by just being so, well, bizarre. As a sequel to Chrono Trigger you’d expect something more traditional, a title hoping to live up to the soaring heights of its genre defining predecessor. But the game itself is anything but typical, featuring a battle system unlike any others before or since, and a story that seemingly tries to make things confusing. When you look up anything about the game’s endings, you’ll find that most search bars will bring up Chrono Cross ending explanation as a secondary option. The game is a puzzle to say the least.
And yet, in spite of how obtuse it can be, whether it be because of the massive exposition dumps that dominate the game’s latter half, or the strange logic of its multi-dimensional mechanics, I can’t help but love it. Because at the end of it all, when you look past the Dragon Gods and supercomputers called FATE, Chrono Cross has a very well thought out message. Continue reading